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Question by Vyygir · Jan 11, 2015 at 06:01 PM · playercube

3D Cube collision not working correctly

In the scene I'm working on I've got a game object acting as the player and a 3D cube to act as an invisible wall so that the player cannot leave the level area. However, I'm running into some issues in which the player object happily passes through the cube which has a box collider set. Please see the links below for how both of the objects have been configured:

Player object: https://www.dropbox.com/s/oystjc34rne1ac9/player-configuration.jpg?dl=0
Cube object: https://www.dropbox.com/s/f5dn0ucv6kcwuy8/wall-configuration.jpg?dl=0
Issue demonstration: https://www.dropbox.com/s/vmorg7ielxz4tqp/issue-demonstration.mp4?dl=0

If anyone could give me insight as to why I'm getting a different result that what I'd like to achieve, then that would be great.

Thanks.

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avatar image Klarax · Jan 12, 2015 at 03:06 PM 0
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hmm

have you tried messing with the players rigidbody so collision is continuous etc.

avatar image SnStarr · Jan 12, 2015 at 04:20 PM 0
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I agree with the above. Change it's collision to Continuous. Otherwise, it's just really weird. Everything seems to be correct, unless maybe you have a collider on the Game object that the wall is a child of that is set to Is Trigger. Show me the inspector values of that empty Game Object.

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