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Question by galaboy · Nov 20, 2013 at 09:50 AM · scriptingbasicsinstantiation

instantiating 10 objects at runtime.

am doing a space shooter game where i need to make enemies. i want to make instance of the enemies. should i have to use for loop for multiple instanciations. if so can any one tell how. i have never tried like this before. i need a start. need help.

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Answer by gajdot · Nov 20, 2013 at 09:54 AM

Yes, you need a for loop or while. You could look at this documentation:

http://docs.unity3d.com/Documentation/ScriptReference/Object.Instantiate.html

Basically the first example is what you need, the only thing you could change to add an array of transform and use it's coordinates to spawn enemies like this:

using UnityEngine; using System.Collections;

 public class Example : MonoBehaviour {
     public Transform[] spawnLocations;
     public gameObject prefab;
     void Example() {
         int i = 0;
         while (i < 10) {
             Instantiate(prefab, spawnLocations[i].position, spawnLocations[i].rotation)
             i++;
         }
     }
 }

And just set up the spawnLocations by adding the spawnlocations from the inspector panel.

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avatar image galaboy · Nov 20, 2013 at 10:28 AM 0
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thank you for the help.

avatar image gajdot · Nov 20, 2013 at 10:29 AM 0
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You are welcome

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Answer by ramp · Nov 20, 2013 at 11:39 AM

Hi,use this code in java script.instantiate 10 object random with space 2 from each other in game view. var prefab : Transform; function Example() { for (var i : int = 0;i < 10; i++) { Instantiate (prefab, Vector3(i * 2.0, 0, 0), Quaternion.identity); } }

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avatar image galaboy · Nov 20, 2013 at 12:19 PM 0
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thanks for the script. i got the answer.

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