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Animation transition doesn't preserve root transform XZ setting
Hey, I have two animations, an idle and a run. both of them are set to not affect the game object position through baking the root XZ transform and setting to 'origin'. as a result, played individually, playing either one of the animations keep the object in place and it works fantastic
on the other hand, when transitioning from one to the next, game objects XZ positioning changes. it can go idle -> run, during which the change occurs, run can be animated for hours without moving the gameobject further, then again on the run -> idle transition it will get a little bit more of an offset
so the question is, can the transition between animations be made to not move the object?
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