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Generic root motion jitter?
Hi, I have a generic animation that's been acting weird lately, for some reason it jitters a lot the faster it moves. I'm astonished because the same thing happens on a new project, in this case a simple cube attached to a single bone that moves up and down.
(The graphic glitches in the viewport are from gif compression)
It seems root motion related but I'm not sure. Weirdest thing is that it started happening a couple of days ago, and I've had compression issues before with a bone twitching and what not but not like this. The only new thing I've been doing was manually modifying the f-curves in blender, which I thought was the issue but I can't seem to replicate it. Anybody encountered something like this before?
Here's the object in Blender:
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