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Humanoid (Help)
Ok, so I made a 3D Model and then set up is Humanoid Configure.
I made the model using Blender, my question is this.
While animation a model in blender when I save the key frame, I only save the Loc,Rot, and Scale. but when I import the animation into Unity it and put it on my model it Show my model crazy like! It back is hitting the ground and it just look not like what I made, Is there anyway I can fix this.
I know I'm not writing this really well, sorry about that. Plz Help.
Answer by Intervention · Jan 02, 2015 at 09:39 PM
When you set the model's rig up in Unity to be a 'humanoid' rig, were there any errors when hitting 'configure'? The rig will need to have bones labeled in such a way that Unity can recognize which bones are which in order to configure the rig as humanoid. I actually suggested this page to another poster having issues with animations in Unity - http://docs.unity3d.com/Manual/BlenderAndRigify.html - maybe this will be of use here, too.
no there was no error setting it up in the configure.
No there was no error, I think I might of just set up the armature wrong. going to check that out.
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