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Question by trenki2 · Dec 31, 2014 at 07:24 PM · application.quit

OnApplicationQuit and CancelQuit on Android not working?

I tried out the script from http://docs.unity3d.com/ScriptReference/Application.CancelQuit.html (code below) to load a splash screen on application exit. It somehow does not work on Android. Also a script with only Application.CancelQuit does not prevent the app from closing. Is this not supported on android or is there something special required?

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour {
     public float showSplashTimeout = 2.0F;
     private bool allowQuitting = false;

     void OnApplicationQuit() {
         if (Application.loadedLevelName.ToLower() != "finalsplash")
             StartCoroutine("DelayedQuit");
         
         if (!allowQuitting)
             Application.CancelQuit();
         
     }
     IEnumerator DelayedQuit() {
         Application.LoadLevel("finalsplash");
         yield return new WaitForSeconds(showSplashTimeout);
         allowQuitting = true;
         Application.Quit();
     }
 }




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avatar image shinsugita · Oct 30, 2015 at 08:38 AM 0
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$$anonymous$$e too. Is it bug? iOS and UnityEditor was O$$anonymous$$!

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Answer by Crazycoyote · Sep 14, 2016 at 12:34 PM

Me too.It also worked on STANDALONE

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