- Home /
How to find what crashes my game? Is there a dump file?
Our game crashes when Application.Quit() is called from the Windows EXE build. It only happens when quitting from one of the scenes. The player can quit the game from the other scenes perfectly.
How can I see what was going on right before the game crashed? Does unity create a dump file somewhere? Or is there a way to force Unity to create a dump file?
I'm in Windows 10 and I've looked at the following locations suggested in different forums for a dump file but couldn't fine one:
C:\Users\%UserName%\AppData\Local\Temp\crash_\crash.dmp
C:\Users\%UserName%\AppData\Local\Temp\crash_\crash.dmp
C:\Users\%UserName%\AppData\Local\Temp\crash_\error.log
C:\Users\%UserName%\AppData\LocalLow[gameCompanyName]
Your answer
Follow this Question
Related Questions
Application.Quit Does Not Fully Kill App 1 Answer
Filing and debuging web plugin crashes 1 Answer
How to get rid of the crash error in MonoDevelop 2 Answers
OnApplicationQuit not working on android 0 Answers
Galaxy S random quitting 2 Answers