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Lightmapping problem using fbx from Sketchup
Hey there. After scratching trough google and here, i tought i might post an question. Please take a look at this and tell me what do i do wrong: This is the model in sketchup:
This is the model lightmapped in Unity and the lightmapping resolution
What can i do to improve it ? I use sketchup, and note that for this model i used just colors for the materials, without jpg / png / etc textures. Thanks!
Answer by Wuzseen · Aug 16, 2013 at 12:45 AM
You need to modify the UVs of your object--this is why your textures are drawing as such. They are just being painted on to your tris rather than really representing how it would actually look.
This is something you wouldn't want to do in Unity--I suggest learning blender and looking into laying out your UVs in there.
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