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Question by BlackWingsCorp · Dec 28, 2014 at 09:37 PM · mecanimloop animaiton

Animation looping although Loop Time is unchecked?

Hey guys, I have added an animator to my door and set it so it rotates when the player presses a key. I have made the animation and unchecked its loop time, but when I test it the animation starts looping. Any idea how to fix it?

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avatar image jakovd · Dec 28, 2014 at 11:53 PM 0
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it always loops in animator. does it loop in the game? if not, that you don't have a problem. if yes, you might want to create a state that your state machine can switch to after the looping state is complete.

avatar image BlackWingsCorp · Dec 29, 2014 at 12:14 AM 0
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Yes, it loops in the game. I added a final state, but all it did was to delay the loop. I added a bool condition for the doors to open, could it be that the animation loops because the bool value is always correct after the conditions are met?

avatar image jakovd · Dec 29, 2014 at 12:24 AM 0
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Look at your animator while the game is playing and notice if it enters the final state and goes back to animation state again. That can give you a clue on what is happening.

avatar image BlackWingsCorp · Dec 29, 2014 at 01:14 AM 0
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It is looping the animation state, it goes to the final state, then once the state ends it loops back to the default state.

avatar image jakovd · Dec 29, 2014 at 09:07 AM 0
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So cut the transition from the final state to the default state to keep it in final. If that is what you want to happen.

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Answer by jakovd · Dec 29, 2014 at 01:40 PM

I doubt that is the case. More probably you need to learn how this system works in dept. Make sure that you have a transition from current state with a desired parameter value to another state. Your state can not be changed if there is no adequate transition from it.

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