Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
26
Question by Waz · May 07, 2010 at 10:09 AM · editorsaveproject

Why do I "Save Project"?

This seems a really stupid question, but I really don't understand what is "saved" when I use "File -> Save Project". As I understand it, a project is a collection of assets, each of which is a file in the file system (and versioned in the Asset Server or an external VCS). So what is "saved" when I "Save Project" and why isn't that (whatever it is) just an asset like anything else?

(I understand Save Scene - that's saving the Hierarchy as a <scene>.unity asset in the project)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
27
Best Answer

Answer by Lucas Meijer 1 · May 07, 2010 at 10:29 AM

Your assumptions are correct. "Save Scene" saves the current hierarchy into .unity scenefile.

"Save Project" saves all unsaved modifications to any asset in your projectfolder to disk. This also automatically happens when you close Unity.

We don't automatically write any asset modification to disk immediately. We mark the asset as dirty, so that next time we save all assets, it will get saved.

Comment
Add comment · Show 9 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image yoyo · Mar 18, 2011 at 11:24 PM 2
Share

And note that if you modify a prefab which is not instantiated in the current scene, you don't get the little * in the title bar -- but you still need to save the scene in order for the prefab change to be saved.

avatar image Waz · Jun 22, 2011 at 01:03 AM 3
Share

I would prefer a single Save item, and Auto-Save, or for Unity to never crash. You choose.

avatar image roppi · Jun 20, 2012 at 08:58 AM 1
Share
  • for a single save functionality. I$$anonymous$$O it cannot be expected from a user to know which save operation does what, because it's nowhere explained. I always do both, Save Scene and Save Project... "just in case". And whenever I do a change by mistake (e.g. touch a $$anonymous$$aterial), I believe I can "just close the project" and it'll be reverted... but as I know now, it seems to still be saved on Quit anyway. Very confusing.

avatar image numberkruncher · Oct 20, 2012 at 03:57 AM 3
Share

Agreed, a single save option would be better because when Unity crashes with unsaved assets it can cause major damage to a project!

avatar image Gronky · Feb 28, 2014 at 06:07 PM 2
Share

We should be able to save the project with Ctrl+Shift+S combination at least. Currently we can't.

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Why does Unity editor reimport everything upon save project? 1 Answer

Verify Saving Assets key 1 Answer

Saving a scene within the game? 1 Answer

Is there a way to create custom Game templates? 1 Answer

Multiple object Selection in project view: Unity shows wrong type 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges