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Question by Mochna · Apr 28, 2020 at 12:58 AM · fpsperformanceframerateover time

Performance in-editor dramatically decreasing in minutes after updating to 2019.3.11f1

I recently switched to the newest stable build of Unity; all of my projects seemed to work pretty much like normal, but I then realize that the more I used the editor, the worse my framerate became. To test this, I went to a random project and ran it for a couple seconds, and then left the editor on standby for 20 minutes; when I came back, the framerate was abysmal. The only fix seems to be restarting Unity, but doing this every 10 minutes or so is not what I intend to do. I've left two attachements; one is the stats when first starting up the editor, and one is after 20 minutes. Any help will be appreciated; Thanks :D

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avatar image Namey5 · Apr 28, 2020 at 07:54 AM 0
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It sounds like there is some form of memory leak occurring. I would also check your RA$$anonymous$$ usage and compare to see if that is causing the bottleneck. $$anonymous$$any things could cause a memory leak, they are generally related to rendering however (as most regular functionality doesn't require working with unmanaged resources). Are you using rendertextures/post-processing, or creating/assigning materials via script?

avatar image Mochna Namey5 · Apr 28, 2020 at 12:48 PM 0
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The project in question is very simple, just a basic movement script, no instantiating, post-processing or anything like that. This has happened in every one of my projects since updating.

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