Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Jan 11, 2015 at 06:03 PM by Graham-Dunnett for the following reason:

Duplicate Question

avatar image
0
Question by Boxvilel · Jan 11, 2015 at 06:02 PM · guinullreferenceexceptionloopfor

NullReferenceException in for-loop

So i'm still working on an doom-like fps and i wanted to implement some sort of gui to let the player know how many health is left and so on... but i simply won't work.

Here is the GUI Code: using UnityEngine; using System.Collections;

 public class PlayerStatsGUI : MonoBehaviour 
 {
     //Var initalization
     public Transform PlayerStatsObj;
     public StatsManager stats;
     public Shoot shoot;
 
     //Textures
     public Texture2D knifes;
 
     void Start()
     {
         stats = PlayerStatsObj.GetComponent<StatsManager>();
         shoot = PlayerStatsObj.GetComponent<Shoot>();
     }
 
     void OnGUI()
     {
         //Health
 
         //Ammo
         for(int i = 0; i < shoot.currentAmmo; i++)
         {
             GUI.DrawTexture(new Rect((Screen.width / 2) + (i * 100), (Screen.height / 2 - 400), 100,100), knifes);
         }
     }
 }


And this is the "ShootManagerScript":

 using UnityEngine;
 using System.Collections;
 
 public class Shoot : MonoBehaviour 
 {
     public int maxAmmo = 10;
     public int currentAmmo = 10;
 
     void Start()
     {
 
     }
 }
 

I'm getting an NullReferenceException Error at line 25 in my GUI Script...

Thanks for any help or advice :)

Comment
Comments Locked
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Change Button GUIStyle on Click 1 Answer

Using for ... var ... in loop to access variable. 1 Answer

Drawing GUI onto multiple objects using for loops? 1 Answer

How to loop an array of 2d sprites 1 Answer

How can I make my for loop "reset" if my array contains an value? 5 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges