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Question by t9s1n2 · Dec 18, 2014 at 01:27 PM · guivariableloopvarfor

Using for ... var ... in loop to access variable.

I'm trying to draw the variable number that every cube has but it's not working. The cubes are instantiated and the variable is set in the cubes randomly. I tried drawing cube.transform position and that worked. I also tried cube.transform.number. I think i don't know how to access the variable correctly.

 function OnGUI() 
 {
 cube = GameObject.FindGameObjectsWithTag("Cube");
 for (var cube in cube)
 {
 var ray : Vector3 = camera.WorldToScreenPoint (cube.transform.position);
 GUI.Label (Rect(ray.x-16,ray.y+16,ray.x+16,ray.y+32), ""+cube.number);
 }
 }









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avatar image t9s1n2 · Dec 18, 2014 at 12:00 PM 0
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The cube has this code to make the number.

var number;

function Start () { number = Random.Range(0,10); }

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Answer by SkaredCreations · Dec 18, 2014 at 01:28 PM

GameObject has no variable "number", it's in your own script so inside the loop you have to get it from cube.GetComponent(YourScriptName).number

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avatar image t9s1n2 · Dec 18, 2014 at 01:46 PM 0
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Thanks! That worked.

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