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Question by Dakarna · Feb 03, 2011 at 01:19 PM · shaderblendingproperties

How to update a materials' shader properties using JavaScript

I'm wanting to dynamicaly update the following properties (_Blend, _MainTex & _Texture2), as a gameObject rotates around the y axis. I'm new to Unity and wondering if its even possible from javascript?

Shader "Blend 2 Textures" { Properties { _Blend ("Blend", Range (0, 1) ) = 0.5 _MainTex ("Texture 1", 2D) = "" _Texture2 ("Texture 2", 2D) = "" }

SubShader { Pass { SetTexture[_MainTex] SetTexture[_Texture2] { ConstantColor (0,0,0, [_Blend]) Combine texture Lerp(constant) previous } } } }

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Answer by Jessy · Feb 03, 2011 at 01:35 PM

_Blend: http://unity3d.com/support/documentation/ScriptReference/Material.SetFloat.html

_MainTex: http://unity3d.com/support/documentation/ScriptReference/Material-mainTexture.html

_Texture2: http://unity3d.com/support/documentation/ScriptReference/Material.SetTexture.html

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avatar image Dakarna · Feb 03, 2011 at 02:11 PM 0
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excellent, thankyou :)

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Answer by ravi_gohil999 · Feb 20, 2013 at 03:08 AM

Try this plugin. 3-4 simple steps to use. You can update or load shader property on runtime.

https://www.assetstore.unity3d.com/#/content/6617

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