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Question by varunvp · Feb 06, 2015 at 05:30 PM · crashupdatesdk

Game crashes after splash screen

I updated my moto g2 to lollipop recently. The game which had been playing fine till now on KitKat now crashes after the splas screen, not only on my device, but on those running lollipop. Logcat says that the process died. I don't know what I'm doing wrong. I will upload a screenshot as soon as possible. I have updated my sdk to the latest version of lollipop. I'm using unity 4.6.1f1. alt text

scrshot.png (69.6 kB)
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avatar image meat5000 ♦ · Feb 09, 2015 at 01:55 PM 0
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"It Died"? What came before it?

avatar image varunvp · Feb 09, 2015 at 02:34 PM 0
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Sorry I uploaded it twice. I wasn't sure if you would be notified of the upload alt text

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avatar image meat5000 ♦ · Feb 09, 2015 at 02:40 PM 0
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General consensus is that Android has run out of resources and is killing the app.

The other theory is that you are overridding your Activity and causing a conflict in your Android$$anonymous$$anifest.xml

Read this thread, there are several ideas in there.

http://forum.unity3d.com/threads/android-apps-crashing-on-resume.127794/

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Answer by wwenthin · Feb 07, 2015 at 02:25 AM

Update to 4.6.1f4. I'm not sure about 4.6.2 right now the crashing is back on lollipop but doesn't seem to be the same. It may just be me.

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avatar image alok-kr-029 · Feb 07, 2015 at 04:57 AM 0
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Ya if your update docent work just check if you are using image, texture , sprite , atlas greater than 2048* 2048 if yes reduce the size it may work

avatar image varunvp · Feb 09, 2015 at 01:49 PM 0
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I don't have any such large textures. Well, is it just me or everyone has to download that 1 GB file again??? Aaaargh!!!

avatar image meat5000 ♦ · Feb 09, 2015 at 01:55 PM 0
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Android supports 4k textures now.

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