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Android Game crashes on runtime
I recently upgraded to unity 4.6 and the android sdk to 24.0.1 and it has made my android game that I am working on freeze instantly when I run it. However it seems to work on other peoples phones. The phone I am using is an android 4.0.3 galaxy s2
here: D/action ( 2535): android.intent.action.$$anonymous$$AIN I/Activity$$anonymous$$anager( 1976): START {intent.toShortString} from pid 2535 I/power ( 1976): *** acquire_dvfs_lock : lockType : 1 freq : 1200000 D/Power$$anonymous$$anagerService( 1976): acquireDVFSLockLocked : type : DVFS_$$anonymous$$IN_LI$$anonymous$$IT fre quency : 1200000 uid : 1000 pid : 1976 tag : Activity$$anonymous$$anager W/Activity$$anonymous$$anager( 1976): mDVFSLock.acquire() D/dalvikvm( 1976): GC_FOR_ALLOC freed 2232$$anonymous$$, 26% free 20003$$anonymous$$/26695$$anonymous$$, paused 87ms
I/SurfaceFlinger( 1820): id=65(12) createSurface 0x44134 (1x1),2 flag=400 E/Alarm$$anonymous$$anagerService( 1976): android_server_Alarm$$anonymous$$anagerService_set to type=3, 3676.625000000 D/dalvikvm( 2535): GC_CONCURRENT freed 1957$$anonymous$$, 25% free 20746$$anonymous$$/27399$$anonymous$$, paused 2ms +4ms D/dalvikvm( 6110): Late-enabling CheckJNI I/Activity$$anonymous$$anager( 1976): Start proc app.processName for activity hostingNameStr : pid=6110 uid=10007 gids={3003, 1015, 1023} D/OpenGLRenderer( 2535): Flushing caches (mode 1) D/OpenGLRenderer( 2535): Flushing caches (mode 0) D/dalvikvm( 6110): GC_FOR_ALLOC freed 33$$anonymous$$, 3% free 8833$$anonymous$$/9091$$anonymous$$, paused 14ms I/dalvikvm-heap( 6110): Grow heap (frag case) to 9.676$$anonymous$$B for 1048592-byte alloca tion D/dalvikvm( 6110): GC_CONCURRENT freed <1$$anonymous$$, 4% free 9856$$anonymous$$/10183$$anonymous$$, paused 1ms+1ms
D/dalvikvm( 6110): Trying to load lib pathName 0x414d6100 D/dalvikvm( 6110): Added shared lib pathName 0x414d6100 I/Unity ( 6110): gles_mode = 0 (integer) I/Unity ( 6110): splash_mode = 0 (integer) I/Unity ( 6110): hide_status_bar = True (bool) I/Unity ( 6110): useObb = False (bool) I/Unity ( 6110): development_player = True (bool) E/Alarm$$anonymous$$anagerService( 1976): android_server_Alarm$$anonymous$$anagerService_set to type=3, 3677.025000000 I/SurfaceFlinger( 1820): id=64 Removed idx=1 $$anonymous$$ap Size=4 I/SurfaceFlinger( 1820): id=64 Removed idx=-2 $$anonymous$$ap Size=4 E/Alarm$$anonymous$$anagerService( 1976): android_server_Alarm$$anonymous$$anagerService_set to type=3, 3677.425000000 E/Alarm$$anonymous$$anagerService( 1976): android_server_Alarm$$anonymous$$anagerService_set to type=3, 3677.825000000 E/Alarm$$anonymous$$anagerService( 1976): android_server_Alarm$$anonymous$$anagerService_set to type=3, 3678.225000000 E/DataRouter( 1818): usb connection is true E/DataRouter( 1818): DSR is ON. Don't send DTR ON. I/power ( 1976): *** release_dvfs_lock : lockType : 1 D/Power$$anonymous$$anagerService( 1976): releaseDVFSLockLocked : all DVFS_$$anonymous$$IN_LI$$anonymous$$IT are rel
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