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Unity3D removing project references in MonoDevelop
Hey, I am trying to use Mono.Data.Sqlite in my Assembly-CSharp-firstpass project. In MonoDevelop, I right click on the project, edit references, and add Mono.Data.Sqlite to the references. If I build from Mono, everything goes smoothly and and no errors are produced. When I move back to Unity3D, I always get the error saying that Mono.Data.Sqlite cannot be found. If I then close Unity + Mono and reopen both, the reference to Mono.Data.Sqlite is gone! Anyone know what is going on?
Answer by Veehmot · Jun 12, 2013 at 04:48 PM
Unity recreates the project solution every time it needs to reimport (everytime you change an asset or code).
If there's a way to add the reference by code, I would suggest that.
You are right. The solution is to copy $$anonymous$$ono.Data.Sqlite.dll (found in the $$anonymous$$ono Libs folder) into the asset folder
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