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Question by TenTonApe · Mar 12, 2013 at 09:08 PM · errorlistmonodevelop

Everytime I alter code during runtime my lists break

I'm using a list to store my enemy base class (which I derive actual enemies from) any time I change my code (including adding a space then deleting it) when I save and return focus to Unity I get the error "ArgumentOutOfRangeException: Argument is out of range. Parameter name: index. I do a bit of snooping and find that my list still says it has an enemy in it (count = 1) but when I inspect that element with the watch I find the enemy is replaced by an error message "Unknown type " System.Collections.Generic.CollectionDebuggerView`1, mscorlib.dll'" What's happening?

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avatar image TenTonApe · Mar 12, 2013 at 10:13 PM 0
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Guess I'm gonna have to bump.

avatar image Benproductions1 · Mar 12, 2013 at 11:13 PM 0
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When coding at runtime, once the code has compiled, it resets all the variables

avatar image TenTonApe · Mar 12, 2013 at 11:16 PM 0
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It only causes issues with my list, it doesn't reset my position, or my health or any other variable.

avatar image Benproductions1 · Mar 12, 2013 at 11:48 PM 0
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I believe it resets everything that isn't an inbuilt type... like a list

avatar image TenTonApe · Mar 12, 2013 at 11:50 PM 0
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Is there any container I can use it won't reset?

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