- Home /
Texture not moving correctly
I have confined my player to a specific location with freezing x ,y ,z position and rotation . I too ticked the root motion ..now when i play the animation of hit ,player body fells backward but texture tries to be at the same location giving some unusual look to the whole character.
Comment
Despite of freezing your characters, why not just make your RigidBody $$anonymous$$inematic ?
Your answer
Follow this Question
Related Questions
Creating animated scene with light and text 1 Answer
GUIUtiliy.RotateAroundPivot() doesn't work 0 Answers
Imported FBX model is transparent 1 Answer
Custom Pivot Points in Sprite Editor 1 Answer
Animated Rotten Tomato 0 Answers