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Question by Victor_Oliveira · Aug 22, 2014 at 01:06 PM · animationtexturelightguitextambient light

Creating animated scene with light and text

I would like to create an animated scene mostly as my gif describes:

alt text

The thing is, I turned off all global lights of the scene, settle my skybox to black, expecting that my text would remain completely in the dark and would be illuminated by the red spotlight making the apparition of each character progressively. Of course for me to be here it didn't work and I'm wondering why meanwhile I ask for help..the only thing I could think until now was that my GUI Text doesn't have a texture that would reflect the light and also thats why the text isn't in darkness, am I right?

Also, could anyone guide me to build this up? bellow it's my config and that also makes me remind, without check "Halo draw" at spotlight, the light ain't show up, why?

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Answer by Pecek · Aug 22, 2014 at 03:56 PM

The GUI text not exists in the 3d space, that's why your light "not working". Use a 3d text to achieve this kind of effect.

By the way there is a free asset in the assetstore which knows everything you want and probably more https://www.assetstore.unity3d.com/en/#!/content/19182

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avatar image Victor_Oliveira · Aug 22, 2014 at 10:05 PM 0
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Still the same result using 3D text =/ light only works if "Draw Halo" is checked and my text is showing up white even with lights down in my "Game" screen..

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