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Prefab or copy of game object behaving strangely.
It is really hard to describe this issue, but I am at a total loss as to how to solve this. I have a 2d character with a really simple character controller that allows him to move back and forth jump etc. Initially, the character in my scene is fine. But if I try and use his prefab in a different scene, or even copy that character in the same scene, he just teleports up and down and is uncontrollable. I have a link to a video showing the behavior:
http://screencast.com/t/fWBcpqB3h
Note that code for the character controller is working perfectly on a previous less animated version of that character. So I am fairly sure it is not related to the character controller code. Also, when using the prefab, I made sure I had applied the changes from the working character to the prefab. Thanks for any help!
EDIT: I have found that the prefab works perfectly as long as it is instantiated at 0, -1.93, 0. Why would that be the case?
http://forum.unity3d.com/threads/instantiate-and-copying-delegates-strange-bug.195961/
something to do with delegates maybe?
Gotta be honest, never had this issue, and never seen it before...
Answer by MiniFish · Dec 11, 2014 at 06:33 AM
i had a few cases where my prefab objects not behaving they way i want it to, and resolved it by recreating the prefab. not sure if it'll work for you though.
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