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(4.6) How to apply UI Effects without them becoming part of a UI Mask?
When applying UI->Effects->Shadow component script to an Image that has the UI->Mask component the shadow becomes part of the mask, revealing more of the nested content (in this case another Image).
Is there a way to apply UI->Effects without having them become part of a UI->Mask?
I tried nesting the mask image in an empty game object and moving the UI->Effects to that, but they don't render (I'd guess because it is not a UI element).
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Answer by unimechanic · Oct 06, 2014 at 09:29 PM
You can ask in the Beta group, where our developers could help.