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Question by YoungDeveloper · Dec 01, 2014 at 06:31 PM · uirendertexturemask4.6

Render Texture in UI

How to make Render Texture rendered in UI, and is it possible to add masks?

I tried adding RawImage and dropped Material in material slot. Material contains Render Texture and Mask. But as soon as i do that it's no more rendered in UI, you can see it working in scene though.

I tried with other UI element, such as image, panel. Still couldn't manage get it to work.

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Answer by jenci1990 · Dec 01, 2014 at 06:40 PM

Simple add the RenderTexture to the RawImage's Texture.Not use material.

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avatar image YoungDeveloper · Dec 01, 2014 at 06:48 PM 1
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Ahh yes, that did the job!

I managed to mask the renderTexture by childing it to Image with $$anonymous$$ask component attached. Desired transparent area should be also transparent in the texture, not black.

avatar image ShawnFeatherly · Jul 06, 2015 at 08:23 PM 0
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If this creates a partially transparent rendertexture, change the $$anonymous$$aterial of the RawImage to use an "unlit/texture" material ins$$anonymous$$d of None.

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Answer by chaneya · Mar 15, 2019 at 02:15 PM

Another Tip: This took me a little while to figure out. On the texture that you are using for your mask, make sure you have it set to Texture Type Sprite and Alpha Source (Under Advanced) set to Input Texture Alpha. Until I figured this out, I was unable to get the Mask to work. And as usual, these little details are not in the documentation.

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