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Question by donaldleowjj · Oct 08, 2014 at 05:53 AM · androidinstantiate

Prefab Unable To Instantiate After Building As Application

 Enemy = GameObject.Instantiate( Resources.Load<GameObject>("Prefabs/Enemy") ) as GameObject;

The above is the code that I used to Instantiate a prefab object into my game... It's working fine in the editor, but when I build it as a .exe or .apk, everything that I instantiate is not appearing.

I do have a Resources Folder, and I made sure the Prefab folder is in it. It loads in the Editor, but not in any other builds.

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avatar image ZDS Alpha · Oct 08, 2014 at 05:56 AM 0
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Is this a simple c# script?

avatar image donaldleowjj · Oct 08, 2014 at 06:05 AM 0
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Yes it is.

avatar image ZDS Alpha · Oct 08, 2014 at 06:19 AM 0
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Ins$$anonymous$$d of loading it from resources. Type this code in the class:

public GameObject enemyObject;

and use this line:

Enemy = GameObject.Instantiate( enemyObject );

After editing this. Add your script (where you need) and set the value of enemyObject field. Then try

avatar image donaldleowjj · Oct 08, 2014 at 06:30 AM 0
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Not working...did you said :(

Build it to PC, still not spawning...shows in the editor though.

avatar image Xitech_ · Oct 08, 2014 at 06:41 AM 0
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I have no idea why this would work but try this:

 Enemy = GameObject.Instantiate(Resources.Load("Prefabs/Enemy"));

And, how is enemy defined?

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Answer by unimechanic · Oct 08, 2014 at 01:40 PM

Could you duplicate the project, remove everything except the object in resources and try to instantiate it? If that works in the Editor but not in players, please submit a bug report with that sample project:

http://blogs.unity3d.com/2009/04/15/bug-reporting-and-you/

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