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Question by goten000023 · Jul 29, 2014 at 01:19 AM · javascriptfpsnewhealth

health script will not work

well i have been making this health script and i get this error, i am fairly new to unity javascript

 BCE0044: expecting (, found 'Die'.


and here is the health script,

 var curHealth : int = 100;
 var maxHealth : int = 100;
 var Enemy : gameobject;
  
 function Start () {
  }
 function Update () {
  
  
         if(curHealth < 0 ) {
                 curHealth = 0;
         }
  
         if(curHealth > 100) {
                 curHealth = 100;
         }
  
         if(col.gameObject.name == "Zombie"){
                 curHealth -= 10;
         }
         
         {
         if (curHealth <= 0)
           Die();
 }      
         function Die(){
             Destroy(Enemy);
 }       
 
 }


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avatar image meat5000 ♦ · Jul 28, 2014 at 11:10 PM 0
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Out of place curly brace at your last if statement.

avatar image goten000023 · Jul 28, 2014 at 11:47 PM 0
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were should it be at, im new to unity 3d

avatar image FrankStarsKo · Jul 29, 2014 at 04:51 AM 0
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i bet your problem is on line 18, you have to use a function for that collision

avatar image goten000023 · Jul 29, 2014 at 04:54 PM 0
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alright got it sorted out thanks alot,

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Answer by HolBol · Jul 29, 2014 at 01:37 AM

     var curHealth : int = 100;
     var maxHealth : int = 100;
     var Enemy : gameobject;
      
     function Start () {
     }
     function Update () {
      
      
     if(curHealth < 0 ) {
     curHealth = 0;
     }
      
     if(curHealth > 100) {
     curHealth = 100;
     }
      
     if(col.gameObject.name == "Zombie"){
     curHealth -= 10;
     }
      
     {
     if (curHealth <= 0)
     Die();
     }
  
     }
    function Die(){
     Destroy(Enemy);
     }
      

Your function Die() was in another function. It has to be separate.

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avatar image goten000023 · Jul 29, 2014 at 04:37 AM 0
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well now it says,

BCE0018: The name 'gameobject' does not denote a valid type ('not found'). Did you mean 'UnityEditor.GameObjectUtility'?

and thanks in advance.

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Answer by Leooc13 · Jul 29, 2014 at 05:44 AM

 var curHealth : int = 100;
     var maxHealth : int = 100;
     var Enemy : GameObject;
  
     function Start () {
     }
     function Update () {
  
  
     if(curHealth < 0 ) {
     curHealth = 0;
     }
  
     if(curHealth > 100) {
     curHealth = 100;
     }
  
     if(col.gameObject.name == "Zombie"){
     curHealth -= 10;
     }
  
     {
     if (curHealth <= 0)
     Die();
     }
  
     }
    function Die(){
     Destroy(Enemy);
     }

GameObject, not gameobject.

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avatar image goten000023 · Jul 29, 2014 at 05:01 PM 0
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got it to work fine,

the only thing is i will have to probably put the collision on to a bullet and call it that way.

and thanks so much!

avatar image HolBol · Jul 29, 2014 at 05:28 PM 0
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