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Question by defterniko · Nov 01, 2012 at 03:56 PM · javascripthealth

How to deplete health every second

Im trying to deplete the health of the player by 1 for every second they are in the gassed environment. However with what i have at the moment the health keeps jumping up and down randomly and has left me puzzled as to whats going on.

the code i have so far is as follows:

 public var exposure = 802;
 
 function Update () 
 {
 if(exposure > -260)
         {
             exposure =  Time.time  - exposure;
             //print("bar length " + transform.localScale.x); //check players health.
             transform.localScale = new Vector3(exposure / 3000f,0,transform.localScale.z);    //change scale of healthbar
             
         }
 
 if(exposure <= 799)
         {
             //print("your in shelter, now your exposure will reganerate"); //check players health.
             exposure++;
             transform.localScale.x += (exposure / 1275000f);    //change scale of healthbar
             
         }
 }

Anyone know how I might go around fixing this?

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Answer by Montraydavis · Nov 01, 2012 at 04:21 PM

Really not sure what your code above is doing . . .But, try this:

 var Health : float = 100 ;
 
 function Update ( ){
 
    Health -= 1 * Time.deltaTime ;
 }

You can add in your if statements to determine when this happens . Also, change the '1 ' to 'x ' whatever amount per second you want to deduct health.

That will deplete health by 1 every second . That's all it takes :D Hope this helps .

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Answer by sfc.itzhak · Nov 01, 2012 at 04:25 PM

just create a function that yields every 1 second. this will remove health every 1 second

bool IsRemovingHealth=false;

 function Update () 
 {
 if(exposure > -260)
        {
 if(!IsRemovingHealth)
 {
 
 StartCoroutine(REmoveHealth());
 
 }
        }
 
 if(exposure <= 799)
        {
          //print("your in shelter, now your exposure will reganerate"); //check players health.
          exposure++;
          transform.localScale.x += (exposure / 1275000f); //change scale of healthbar
 
        }
 }
 
     IEnumerator REmoveHealth()
     {
 IsRemovingHealth=true;
         while(exposure > -260 && isRemovingHealth)
         {
 
          exposure =  Time.time  - exposure;
          //print("bar length " + transform.localScale.x); //check players health.
          transform.localScale = new Vector3(exposure / 3000f,0,transform.localScale.z);   //change scale of healthbar
            yield return new WaitForSeconds(1f);
         }
 
 IsRemovingHealth=false;
     }
 




i wrote it in the web so there maybe some typos.

Sfc

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