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Question by newfinalflashers · Oct 20, 2015 at 05:49 AM · terrainalphaskyboxblendalphamap

Terrain edge fading into alpha mask

I am making a game whereas i am going to need an areal view of the terrain as well as a ground view but I want to make it so the terrain fades out into the skybox ground with an alpha mask by maybe editing the standard shader. How would I do this?

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