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               Question by 
               Grosnus · Jan 04, 2017 at 09:19 AM · 
                occlusionocclusion cullingloadleveladditiveloadleveladditiveasync  
              
 
              Can Unity 5.5 load Occlusion Culling additively?
Since the release of 5.5 Unity is supposedly supporting multi-scene occlusion culling. Does it mean it is possible to use LoadLevelAdditiveAsync to load level with baked occlusion data? I tried baking for all scenes that are being streamed additively in my project, but occlusion culling doesn't seem to work that way at all.
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              Answer by Hyperg · Mar 22, 2017 at 09:49 AM
No, it can't.
We did wonder if Unity can traverse multiple visibility trees when loading scenes so I performed a test with Unity 5.5.1p2 that checks if loading an occlusion baked scene with Additive and Single mode does affect visibility checks and the answer is no for Additive loading mode:
 
 
Here is what the scene looks like when loaded in Single mode:

 
                 
                singlecullingtest.png 
                (183.8 kB) 
               
 
                
                 
                additivecullingtest.png 
                (328.8 kB) 
               
 
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              koobas.hobune.stream
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