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How to setup Sprites as HUD/UI?
Is there any way of using Sprites as HUD/UI? I mean, such sprites need to following camera, match in different screen resolutions, etc.
how to setup that properly?
Not sure it's what you're looking for but if you just need the sprites to follow the camera, you can set them as children of the camera.
You can create GuiTexture object that work as HUD for you as like we create crosshair.
You can create another layer for you game and keep a side that layer from other parts.
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