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Question by
3djub · Jun 12, 2015 at 09:44 PM ·
uispritetexture atlastexture compression
Crunched textures and sprite mode don't work together?
I'm trying to use "Crunched" to optmize my UI textures but it looks that the alpha stops working and it looks like it assumes that the grayscale is the alpha.
Does this work? How?
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Answer by MaskedMouse · Jun 22, 2015 at 02:00 PM
Use advanced as texture type and Compression quality as RGBA Crunched DTX 5 Sprite mode to single and well it should have the alpha correct