Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
4
Question by bobmeyers · Nov 20, 2014 at 08:34 PM · uibuttonevent

New 4.6 UI: Need to know sender of a button click event

In the editor, I can bind a script function to a new UI Button's onClick event, but when it is called, no information is passed about which object was clicked. If I have a dynamic list of buttons and they all use the same event handler, I won't know which one was clicked.

I see some BaseEventData has a selectedObject property, but I'm not sure if that's what I'm looking for, and I don't get an instance of BaseEventData in an onClick handler anyway.

What's a good way to get this information?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · Feb 15, 2015 at 07:57 PM 0
Share

right, this is so obvious, why can't we do this??

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by cs_gwl · Dec 03, 2014 at 08:44 AM

Just a workaround...


you can attach a script to the button such as...

 public void OnbtnClick()
     {
         Text txtBtnClicked= gameObject.GetComponentInChildren<Text>();
         Debug.Log("ID of the button clicked is " + txtBtnClicked.text);    
     }

Add this method to the onclick event of your button

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bobmeyers · Dec 19, 2014 at 03:48 PM 2
Share

What I really wanted was a built-in way for the button to tell an event listener which object raised the event. Apparently, this doesn't exist, so I'd have to do something roughly similar to your suggestion, which is to add a script to each button that listens to its own onClick event, then raises a custom event that includes all the information I need.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Changing Scene When Button Tapped 7 Answers

Worldspace canvas blocking input of Screen Space Overlay Canvas 0 Answers

Adding single Event listener to multiple ui buttons via scripting 1 Answer

Best method for updating children of instantiated buttons? 0 Answers

NGUI UIButton Event question 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges