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My weapon just... turns upside down
Not even sure how to support this, since I don't know if the issue is scripting, or rotation, or whatnot. Simply put, at the start of gametesting my weapon falls upside down. Looks fine in the scene, but as soon as game testing starts, it flips. My setup is:
Player camera - empty game object (weapon switching) with script attached for weapon switching - square with no mesh (arm) - weapon1 weapons 2 weapon 3. When the gametest starts up, the "arm" (cube) seems to flip over once, and the weapon becomes upside down. I'm stumped, any help is appreciated. Thanks, and God bless.
Answer by Conect11 · Oct 14, 2013 at 01:07 PM
uh, nevermind. I had accidentally placed my "sword swing" animation on the player arm, as well as the sword, where it actually belonged. Case dismissed on account of user error.
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