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Question by Uriel_96 · May 23, 2011 at 08:46 PM · lightingspotlightfloor

Getting trouble with lights

OK, I have 2 problems and questions but related to the same. First I don't know why but when I have a point light, spot light or a directional light and there is a wall it seems to get through the wall. Example: I have a house with 2 floors and in the second floor is a light but that light is seen in first floor too.

Second, I have a floor a with a texture and when I put a light it looks perfectly in the floor, but when I add another light to the scene only one of the 2 lights can be seen in the floor(at run-time).

So how can I solve this 2 problems I have?

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Answer by flaviusxvii · May 23, 2011 at 08:52 PM

Your first problem has to do with shadows. Light happily travels through floors, walls, and anything else in a rendering engine unless you specifically exclude some objects from being lit (you could make sure the light only applies to what's in the room) or you have a system that casts shadows.

Your second problem has to do with materials. The floor material probably only handles one light. For every light a material can handle the system has to do a lot more processing to determine the final color.

I know they're pretty but lots of fancy lights is actually a very challenging thing to do well. If you're just beginning try to keep things simple and avoid spotlights and shadows.

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avatar image Uriel_96 · May 23, 2011 at 09:37 PM 0
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I think I found a way and is change the culling mask of the light but it would not work as I want because I quit the layer mask walls in the first floor will be ok, but in the second floor the light will not get to the walls so, would you know a better way to do it? please I need your help.

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Answer by DaveA · May 23, 2011 at 08:53 PM

http://unity3d.com/support/documentation/Manual/Lightmapping.html

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