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Question by ohmyhead · Nov 18, 2014 at 06:01 AM · androidresources

Android Resources.Load Inflate Error:

My game on Android carsh:

E/Unity ( 3046): [PlatformDependent/AndroidPlayer/Source/ZipFile.cpp line 254] E/Unity ( 3046): (Filename: D Line: 0) E/Unity ( 3046): E/Unity ( 3046): Inflate Error: invalid code lengths set (file zip crc32 : ec0033c5) E/Unity ( 3046): UnityEngine.Resources:Load(String, Type) E/Unity ( 3046): UnityEngine.Resources:Load(String)

When I test my game more than a few hours.

I think my resources without problems. I don't know how to avoid the bug. My other projects do not have this bug. Only this project requires frequent release resources.

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Answer by tayl0r · Nov 09, 2015 at 07:21 PM

FWIW, I was having the same problem and I'm pretty sure it was because my device was running out of memory trying to load the initial scene.

I changed some stuff around and then I started seeing clear out of memory errors before this "Inflate Error".

Once I cleaned up the memory problems, this error went away.

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