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Question by Svennn · Mar 09, 2015 at 11:37 AM · androidsoundresources

Sound files not included in android APK

Hello,

I have a bunch of .wav audio files in assets/Sounds, these audio clips are referenced by various GameObjects in the scene (with the inspector). When playing the sounds in the editor, all works great. When I build my project to an android apk, I can play the game. But everytime a sound should play, I find the error below in the android console, stating it can not find the right resource for the sound. I'm using Unity 5.0.0f4 (64-bit) on windows 8.

the error is taken from the android console with 'adb logcat -s Unity"

E/Unity (15708): Error: Cannot create FMOD::Sound instance for resource shared assets0.resource, (File not found. )

E/Unity (15708): (Filename: Line: 835)

Thank you for any help you can give!

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Answer by Svennn · Mar 25, 2015 at 03:42 PM

I finally found the solution by accident. Under Player Settings > Publishing Settings the option Split Application Binary was on. This option needs to be OFF.

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avatar image aliaramli · Aug 17, 2015 at 02:16 PM 0
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life saver. thank you!

avatar image ev3d aliaramli · Apr 29, 2016 at 06:37 PM 0
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This is not a solution.. what if you NEED to split the binary?

avatar image ev3d · Apr 29, 2016 at 06:38 PM 0
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This is not a solution.. what if you NEED to split the binary?

avatar image tuesday437 · Apr 05, 2020 at 04:57 PM 0
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$$anonymous$$y Split Application binary was off and still no sound on some android devices. It works on my samsung s10 but not on my A50....???

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Answer by olivier-grech · Jan 30, 2017 at 11:32 AM

I NEED to split the binary. Does someone found an actual solution to this issue?

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avatar image unity_GtLXus5a041khQ · Apr 28, 2018 at 01:55 AM 0
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I need to split the binary too ,and encounter this problem .After some research I finally resolve this problem. Because I use Unity 5.6.2f1, to build my Android game. 我选了使用内部(默认)后就好了。

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