Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Barkley · Sep 11, 2012 at 08:35 AM · shaderioscrashsigabrtmountain lion

Crash on iOS with custom shaders

Hi,

I'm getting an odd behaviour when trying to use custom shaders in Unity 3.5.5 on iOS with Mountain Lion and Xcode 4.4.1. I did a very simple custom toon shader and tried to use it in our game. It works fine in PC or even the Web player, but when trying to get it onto the iPhone or iPad it crashes with a SIGABRT on start (still in the splash screen). There's little to no info that I can gather about the crash.

I've attached a very simple project to show what I mean. Any help I could get working this issue around or fixing it would be much appreciated. I'd say it's a bug in Unity, but it may be just as probable that I've done something wrong with the shader or something iOS doesn't support.

Thanks,

Eduardo

test_bug_proj.zip (458.5 kB)
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image svenskefan · Sep 12, 2012 at 09:50 AM 0
Share

Hi! $$anonymous$$ake sure you are using opengl es 2. make sure you have a fallback shader.

avatar image Barkley · Sep 12, 2012 at 09:56 AM 0
Share

Yeah, I'm sure both things are correct. Particularly the fallback shader thing. Thanks for mentioning it anyway!

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

IOS SIGABRT Crash UnityAppController 0 Answers

Why does deployed ios app crash on a shader that compiles fine in Unity? 1 Answer

Multiple tex2D commands in fragment shader needed, is there a workaround? 0 Answers

MovieTexture on iOS 0 Answers

SIGABRT error when trying to run on device 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges