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Shadow problem with point lights
Hi I'm new to Unity so I'm not sure if I'm doing something wrong but as you can see on the image below the shadows are weird when I use a point light
PLEASE HELP!!
if the image is small and you can't see what I'm talking about,please tell me and I'll upload it bigger(zoomed)
No, I don't see anything weird whatsoever. Its exactly what I'd expect. The hot area is close to your point light. The dark areas are farther away. The point itself appears to be near the floor in the middle of that big white circle on the floor.
What did you think you should see? If you want even illu$$anonymous$$ation on al surfaces, use the area light.
I mean the lightning is not seemless you can actually see the different stripes of brightness(I don't know how else to word it)
Your PNg looks perfectly fine on my monitor. I see no striping.
$$anonymous$$aybe ita an artifact of your computer display??
Alright... if I zoom WAY WAY in (300% or so) I can see some vauge concentric striping. Its actually more obvious around the hot spot.
This is quantization and typical of pretty much any renderer, if you blow it up big enough. Displays are digital and have limited numbers of gray levels and limited pixels to display them in.
Answer by screenname_taken · Nov 13, 2014 at 08:21 AM
Go to player settings then presentation and resolution. There you'll find a tick box that says "use 32bit render buffer"
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