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Question by madfatcat · Nov 12, 2014 at 12:36 PM · rotationtransformpositionrigidbody2dphysics2d

setting transform physics2d issue

Hi,

I faced a strange 2D physics behavior when setting object's transform. This code influence physics simulation for some reason:

 go.transform.position = go.transform.position;

The objects go down when doing this. Here's an illustration of what I mean. When I hit a key, the code above is applied to all boxes on the screen. You can see on the video few little sags when hitting the key once, and a huge sag at the end when I hold the key. The same happens when setting eulerAngles for all objects, even if eulerAngles are the same:

 go.transform.eulerAngles = go.transform.eulerAngles;

Does anyone know how to avoid this?

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avatar image SaraCecilia · Nov 12, 2014 at 12:35 PM 0
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Hi, could this thread be helpful perhaps with explaining how using transform.position affects your rigid bodies? http://gamedev.stackexchange.com/questions/69579/how-to-move-rigidbodies

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