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Question by Atis003 · Nov 11, 2014 at 03:19 AM · reflectionfree-versionrealtime reflection

Reflection? Is it really impossible?

Hello, is it really impossible in unity free version to make a realtime reflection? Someone told me that everything can be done that is in the Pro version, i just have to write some extra lines. But how to get a texture from the camera without eating the cpu? I know i could duplicate and rotate the entire scene under the surface of the plane and make it semitransparent, change the lighting and add it to a different layer. But this technique is very limited, because of the objects under the water. RenderTexture and RenderToCubemap is only working in pro, i wasnt able to work around it with screenshots, thats just eats my frames away. So what would be the right approach? Cuda? Shaders? Or something else? Can someone help me?

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avatar image Atis003 · Nov 11, 2014 at 12:05 AM 0
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I cant afford that, there has to be a way.

avatar image MrSoad · Nov 11, 2014 at 12:12 AM 0
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You can buy it on a pay monthly scheme now, which might help...

avatar image Atis003 · Nov 11, 2014 at 12:28 AM 0
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Thx for the information, but first i want to find out what i'm capable of in the free version and i dont want to give up either. I just cant find a way to get the camera image without killing the cpu, but this seems like an easy task.

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Answer by Bunny83 · Nov 11, 2014 at 03:27 AM

Well, when it's said that everything is possible in the free version, that doesn't mean everything runs as smooth as with pro. That would make pro pretty pointless ;)

However you don't need to manually duplicate the geometry. Look at this:
http://algoholic.eu/unity-3d-indie-realtime-water-reflection/

They simply used a two-pass shader where one pass renders the normal world and the second pass the reflection. The second pass simply inverts the y axis and clamps it to be below the water level.

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avatar image Atis003 · Nov 11, 2014 at 08:38 AM 0
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Do you know how much is this cost(in fps)? But i think i can do reflections now.

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