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Question by
thk123 · Dec 19, 2013 at 11:17 AM ·
RigidBody2D rotation on y-axis not z-axis
I am converting my game in to using the 2D stuff in Unity and am having an issue applying torque to my RigidBody2D
rigidbody2D.AddTorque(1.0f);
Causes the object to rotate around the y-axis as opposed to the z-axis. Any ideas?
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Answer by thk123 · Dec 19, 2013 at 11:33 AM
Being an idiot - object was rotated by 90 degrees.
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