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Main character always attached with ground
Right now I am developing skatter game.
For which I want my main character always attached with ground. At present I don't do anything special but it get some what jump over sloppy region.
Following link represent my terrain image.
Static Terrain Creation Programmatically
As per my view, I have to increase gravity of world and then test movement of main character.
I want suggestion from your side. Only trick become enough for me.
Answer by fifthknotch · Mar 08, 2014 at 05:36 AM
If I understand this correctly, the reason the character gets "jumpy" is because the gravity is increased to make the player "fall" into position. If your game is 2D, I would use 2DMeshColliders to outline your slopes instead of terrain. This should tone down the amount of edges used which should make your character less "jumpy".
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