Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Danboe2009 · Aug 01, 2012 at 01:13 AM · errorplayerprefsscoresortinghighscore

Sorting Error

    static function AddScore(name : String, score : int){
    var newScore : int;
    var newName : String;
    var oldScore : int;
    var oldName : String;
    newScore = score;
    newName = name;
    for(var i=0;i<5;i++)
    {
       if(PlayerPrefs.HasKey(i+"HScore"))
       {
          if(PlayerPrefs.GetInt(i+"HScore")<newScore)
          { 
             // new score is higher than the stored score
             oldScore = PlayerPrefs.GetInt(i+"HScore");
             oldName = PlayerPrefs.GetString(i+"HScoreName");
             PlayerPrefs.SetInt(i+"HScore",newScore);
             PlayerPrefs.SetString(i+"HScoreName",newName);
             newScore = oldScore;
             newName = oldName;
          }
       }
       else
       {
          PlayerPrefs.SetInt(i+"HScore",newScore);
          PlayerPrefs.SetString(i+"HScoreName",newName);
          newScore = 0;
          newName = "";
       }
    }
 }

I used the code above and I feel like it goes in to a loop uncontrolled. Here is an example of what happens. If the player gets a new score that is higher then the highest score then it wipes out the old score and replaces it with the highest.

So: Dan : 75 Dan : 50 Dan : 25 Dan : 25 Dan : 25

Becomes: Dan : 100 Dan : 100 Dan : 100 Dan : 100 Dan : 100

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Eric5h5 · Aug 01, 2012 at 02:01 AM 0
Share

I'd recommend using ArrayPrefs2 ins$$anonymous$$d of doing this. Normally I'd link to the wiki, but it seems to have been hacked (again). Here is the script anyway; you might be able to read the instructions by using Google's cached version. Anyway it's used like PlayerPrefs, except it reads and writes arrays of various types.

avatar image Bunny83 · Aug 01, 2012 at 02:19 AM 0
Share

I think this should work. I didn't test it.

The only thing i can think of which produces this behaviour is that you execute AddScore multiple times. Each time the next smaller highscore will be kicked out. So after 5 calls all are the same.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can i get the following script back on track to being a single level high score saver 0 Answers

How to save a high score 2 Answers

HighScore Gui Text (Error) Please Help! :) 2 Answers

PlayerPref set int and get int 1 Answer

PlayerPrefs Highscore problem 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges