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Question by lblaz7 · Jun 21, 2012 at 04:10 PM · playerprefssavescorecounterhighscore

How to save a high score

Hey so I have been working on this for like 2 hours now and still cant figure it out. Sorry to ask for code but I am desperate. So basically I have a 2d running game(like temple run, but 2d.), and I have a counter that counts up every time the level is loaded. It is placed in a GUI so it looks like a score. I need a way to save the best score you achieve and display it in a GUI as "High Score". I think you nee to use player prefs but I'm not sure. Thanks again. If you have any questions or if my question is confusing just comment and I'll get back to you. Thanks! Ill post the code for the counter.

var HighScore : int = 0;
var reset : int = 0;
var Counter : int = 0;
function Start () {
}
function OnGUI(){
guiText.text ="Score:"+ Counter;
}
function Update() {

 Counter ++;
 Debug.Log( Counter);
 save ();
 }

function OnLevelWasLoaded(level : int){

 if( level == 0){       //My level number is 0
 Counter = reset;    //When the level is loaded reset the score/counter to 0
 }
 else
 {
 Counter ++;
 }
 }
 

function save () {

 if( Counter >= HighScore){
     HighScore = Counter;
     PlayerPrefs.SetInt("High Score", HighScore);
     print(PlayerPrefs.GetInt("High Score"));                       //Not sure if I did the player prefs right

} }

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Answer by DaveA · Jun 21, 2012 at 04:12 PM

Yeah, use PlayerPrefs.SetInt to save it, and PlayerPrefs.GetInt to read it. Just save it when it changes. Load it when the level loads.

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Answer by lblaz7 · Jun 22, 2012 at 10:08 AM

ok ill look at this. Thanks

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