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Question by Michealunity · Jul 04, 2015 at 03:00 AM · guilabeldepthminimap

GUI LABEL behind viewport rect of mini map?

Hi Guys, I'm an Italian mini-programmer so please excuse me for my English,I have a problem with the depth of the GUI that don't wont go behind the viewport rect of mini map, the viewport depth is 100, i try 101 so also 10,20,30... nothing, the gui still in front of viewport. Any solution?

Thanks all,

Cheers.

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avatar image incorrect · Jul 04, 2015 at 02:59 AM 1
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Explain a bit how you made GUI and $$anonymous$$imap? If your $$anonymous$$imap is rendere by another camera and GUI works with help of Canvas, I guess you should set this canvas to be rendered on the main camera ins$$anonymous$$d of screen overlay.

avatar image Michealunity · Jul 04, 2015 at 10:57 AM 0
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Thanks to Answer first at all, i use another camera with orthographic mode to create a viewport rect from up The gui is render by script throught the code GUI Label....i don't use canvas because fior the moment i have a obsolete version of unity...i know thai i can upgrade version but this work fine for me....

avatar image incorrect · Jul 04, 2015 at 02:48 PM 0
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C'mon, just use new Unity with new GUI. I'm not sure you can place something above old GUI (you draw it using OnGUI, right?)

avatar image Michealunity · Jul 04, 2015 at 02:58 PM 0
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Yes yes i draw using OnGUI function :)

avatar image Michealunity · Jul 04, 2015 at 09:48 PM 0
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Ok thanks for help but i solved in my way...i cut internal piece of pictures and DA DA! thanks to all guys

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Answer by PlanetVaster · Jul 04, 2015 at 07:31 AM

Make sure to check what layer it's on.

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avatar image Michealunity · Jul 04, 2015 at 10:59 AM 0
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Can you explain better what $$anonymous$$es check layer...i know what is layer how its works...but in this contest i don't know how ti check...

avatar image PlanetVaster · Jul 04, 2015 at 03:11 PM 1
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Sometimes what layer it is on effects if it appears behind or in front of something, also check the sort layer as well because that can and will effect it.

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