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Question by Grieve_physics · Jan 03, 2014 at 12:25 PM · guibuttonlabeldepthorder

GUI.Label appearing behind GUI.Button

Hi all,

Trying to display a cooldown timer over the top of a spell button. No matter what I try, I seem to be unable to get the GUI.label infront of the GUI.button. GUI.depth does not work, as it is all processed in the same GUI Script.

Any ideas, references or something I am missing would be a great help

Excerpt of code from ONGUI function

 //Omitted Code
 
 function OnGUI ()
 {    
         for(var i : int = 0; i < spellIcon.Length; i++)
         {
             if (GUI.Button (new Rect(Screen.width/2-400,Screen.height-100,64,64),spellIcon[i]))
             {
                 if (cooldownTimer[i] <= 0)
                 {
                     cameraAimingScriptGO.gameObject.GetComponent(AimingRay).CastSpell();
                     cooldownTimer[i] = cooldownSpellTime[i];
                 }
             }
             GUI.Label (new Rect(Screen.width/2-400+50,Screen.height-100+40,64,64),"1");
             
             //Cooldown Component
             if (cooldownTimer[i]>0)
             {
                 GUI.Label (new Rect(Screen.width/2-400,Screen.height-100,64,64),cooldownCover);
                 GUI.skin = guiCountdown;
                 GUI.Label (new Rect(Screen.width/2-380,Screen.height-68,64,64),""+cooldownTimer[i]);
             }
         }
 }
 
 //Omitted Code
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Answer by Grieve_physics · Jan 20, 2014 at 04:25 AM

Found the Answer.

The issue lied in the application of GUI.skin.

By not resetting the GUI.Skin to null whilst is was in the for loop it created the weird effect described above.

Solution: Make sure that GUI.skin is reset if experiencing a similar issue.

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