Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Rasa · Oct 31, 2014 at 10:08 AM · rotationmovement

Smooth Rotation instead of LookAt in waypoint system

After trying long time I got this way point system to walk the character in defined path under user control but now the problem is while turning from one way point to another there is no smooth rotation. It looking the target suddenly.

alt text

How can I get smooth rotation while moving from one point to another instead of rotation done at waypoint itself then character is walking. I tried lot but not worked . . . . :-) Here is my code

 public class wayCSpoint : MonoBehaviour {
     public Transform player;
     public Transform[] waypoint;
     public float speed = 5f;
     public bool loop = true;
 
     private Animator anim;
     private CharacterController character;
     private int CurrentwayPoint = 0;
     private Vector3 lastPos,delta,target,moveDirection;
     private float H,vel;
  
 
     // Use this for initialization
     void Start () {
 
         anim = GetComponent<Animator> ();
         character = GetComponent<CharacterController> ();
         lastPos = transform.position;
     
     }
     
     // Update is called once per frame
     void Update () {
     
         H = Input.GetAxis ("Horizontal");
         delta = transform.position - lastPos;
         lastPos = transform.position;
         delta.y = 0;
         vel = delta.magnitude / Time.deltaTime;
         if (H != 0) {
         
             if (vel < 0.2)
             {
                 
                 anim.SetBool("idle",false);
                 anim.SetBool("walk",true);
             }
             if (CurrentwayPoint < waypoint.Length){
 
                 target = waypoint[CurrentwayPoint].position;
                 target.y = transform.position.y;
                 moveDirection = target - transform.position;
                 if(moveDirection.magnitude < 0.5f)
                 {
                     //transform.position = target; // force character to waypoint position
                     CurrentwayPoint++;
                 }
                 else
                 {
                     transform.LookAt(target); // Here I have to change But not worked that what I tried
                     character.Move(moveDirection.normalized * speed * Time.deltaTime);
                 }
             }else{
 
                 if(loop)
                 {
                     CurrentwayPoint=0;
                 }
             }
         }else{
             anim.SetBool("walk",false);
             anim.SetBool("idle",true);
         }
     }
 }


unity.png (85.7 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bubzy · Oct 31, 2014 at 10:56 AM 0
Share

http://wiki.unity3d.com/index.php/SmoothLookAt_CS

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by SteveBC · Oct 31, 2014 at 11:17 AM

Calling lookAt in your Update function outside your if-statement should do the trick.

But to get a real smooth lookAt, try lerping the rotation. Take a look at jaxas' answer here, that seems to have done the deal. http://forum.unity3d.com/threads/smooth-look-at.26141/

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Rasa · Oct 31, 2014 at 12:20 PM 0
Share

It works partially. but character rotate to target smoothly additionally it's rotating y direction also... any suggestion...

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Rotate towards movement direction 1 Answer

Asset Bundle question about properties being saved 0 Answers

Help with Character Controller 1 Answer

8 directional movement rotation problem 0 Answers

(2d in 3d) Movement relative to camera using JS 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges