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Question by Friction · Jan 05, 2015 at 09:08 PM · pluginpluginsvisualstudioexample

Visual C# Plugin

Hi,

I try make a simple plugin for Unity. Here so simple example:

 using System;
 using UnityEngine;
 namespace ExamplePlugin
 {
 [Serializable]
 public struct exampleFloat
 {
 public exampleFloat(float f)
 {
 .....
 }   
 }
 }

I build solution and import example.dll in Unity. Create a C# script. And it's seems like this: alt text

Here my example Unity C# script:

 using UnityEngine;
 using System.Collections;   
 using ExamplePlugin;
     
 public class Test : MonoBehaviour {
     public exampleFloat exampleFloat;
     public float normalFloat;
 }

What should I do for my example float seem as a normal float in hierarchy window? Thanks a lot.

plugin.jpg (30.7 kB)
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avatar image Friction · Jan 05, 2015 at 11:26 PM 0
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Why can't edit my variable in hierarchy? Like normal float.

avatar image Friction · Jan 06, 2015 at 02:56 PM 0
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I guess make I said so difficult for me. Anyway. Thank you for your suggestion. :)

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Answer by richyrich · Jan 05, 2015 at 11:46 PM

The type is not known so the inspector does not know how to edit.

 [Serializable]
 public class ExampleFloat
 {
     [SerializeField]
     float bella;
 }

The code above will still not allow you to edit variables of type ExampleFloat, but you can edit the individual fields, in this case 'bella'.

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