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Deformation on mesh with blender armature exported to Unity.
Dear all,
I am facing a new problem in my character process in blender to unity.
I designed my character in Blender 2.49 and exported it successfully into Unity 3.
On the next steps... the armature and weight painting, new problems came up !
The mesh imported (with armature) in Unity is deformed !
Like this:
and this:
I followed up the Blender Unity FAQ for processing my character in blender to unity.
Note: There is no vertices which are not weightpainted, each vertice is in a vertex group.
What is the root cause which deform hips and shoes of my character :o ?
Is there a trick here?
For your information my armature hierarchy is:
Thanks for support,
Best regards,
Toum from france
I have the same problem here. Did you finally find a solution?
Answer by Coyote76 · Sep 12, 2012 at 11:27 PM
I believe the answer to http://answers.unity3d.com/answers/317116/view.html will work for you as well.