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Question by
mike29willems · Apr 30, 2019 at 03:30 PM ·
blendermesh-deformationboneweights
Can I control the influence of bones (deformation) on mesh
I have a character in Unity that has in blender shapekeys to control the mesh of the character. I animated my character to go from normal pose to ball form. The only problem with this was that the hands would stick just a little out in ball pose due to bone influence. When my character is in ball form I don't need to controle the bones anymore so is there a way I can turn the influence of bones off in playmode? When The bones weren't there my character was nicely fitting in ball formation.
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