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Question by Bokaii · Oct 26, 2014 at 09:05 PM · multiplayerfpspathfindingonline

Closest array element

Why is this not working? I am trying to find the closest child.

     public GameObject test;
     public Transform[] nodes;
 
     public GameObject closest;
 
     
     // Update is called once per frame
     void Update () {
         nodes = test.GetComponentsInChildren<Transform>();
         nodes [0] = nodes [nodes.Length - 1];
 
 
         float dist = Vector3.Distance (transform.position, nodes[0].position);
 
         for(int i=0;i<nodes.Length;i++){
             float curDist = Vector3.Distance(transform.position, nodes[i].position);
             if(curDist < dist){
                 closest = nodes[i].gameObject;
             }
         }
     }


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Answer by robertbu · Oct 26, 2014 at 09:12 PM

You need to update 'dist' as well as 'closest':

        if(curDist < dist){
              closest = nodes[i].gameObject;
              dist = curdist;
          }

As the for loop can start at 1 rather than 0.

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avatar image Bokaii · Oct 26, 2014 at 09:30 PM 0
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Thank you so much! I completely derped out! :P I forgot all about the dist! THAN$$anonymous$$ YOU! :D

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